Helldivers Illuminate Weapons: The Ultimate Tier List
Alright, Helldivers! Ready to dive deep into the arsenal you'll need to liberate planets from the Illuminate? This guide breaks down the best weapons to use against these tricky foes, so you can bring democracy (and destruction) to the alien front. We're talking tier lists, strategy, and everything you need to dominate the battlefield. Let's get started!
Understanding the Illuminate Threat
Before we dive into the weapons tier list, let's quickly recap why the Illuminate are such a pain. These guys aren't your run-of-the-mill bugs or cyborgs. They're all about energy shields, teleportation, and mind games. Their attacks are precise, and they can easily outmaneuver you if you're not prepared. Dealing with them requires a different approach than your standard spray-and-pray tactics. You've got to be strategic, use cover, and most importantly, bring the right gear.
The Illuminate specialize in:
- Energy Shields: Many Illuminate units have energy shields that deflect standard ballistic weapons. You'll need weapons that can bypass or disrupt these shields.
- Teleportation: They can teleport short distances, making them hard to pin down and allowing them to flank you easily.
- Psionic Attacks: Some Illuminate units can use psionic attacks to stun or disorient you, leaving you vulnerable.
- Illusions: As their name suggests, they can create illusions to confuse you and your teammates.
To counter these threats, you'll need weapons that offer a mix of armor penetration, shield disruption, and crowd control. Forget charging in blindly; think tactically, and choose your loadout wisely. Trust me, a well-prepared Helldiver is a victorious Helldiver.
The Tier List: S-Tier to D-Tier
Okay, let's get to the good stuff. This tier list ranks the weapons based on their effectiveness against the Illuminate. Keep in mind that personal playstyle and team composition can influence your choices, but this should give you a solid starting point.
S-Tier: God-Level Gear
These weapons are absolute game-changers against the Illuminate. If you have these in your loadout, you're already halfway to victory. These weapons provide unparalleled utility, damage, and overall effectiveness, making them essential for any serious Helldiver looking to tackle the Illuminate threat head-on.
- Railgun: The Railgun is a powerhouse. Its ability to pierce through armor and shields makes it incredibly effective against heavily armored Illuminate units like the Obelisk. Charge it up for maximum penetration and watch those enemies crumble. It's versatile, reliable, and can take down almost any Illuminate threat with the right charge level. Whether you're facing down a group of shielded enemies or a heavily armored boss, the Railgun is your go-to weapon for consistent and devastating damage.
- Stun Grenades: Seriously, don't underestimate these. Stun grenades can completely shut down Illuminate units, leaving them vulnerable to attack. Throw one into a group of enemies, and they'll be sitting ducks. This allows your team to focus fire and eliminate threats quickly. They are particularly useful against Warlords and Council Members, preventing them from using their psionic abilities and teleportation. The crowd control provided by stun grenades can turn the tide of a chaotic battle, giving you the upper hand.
- Tesla Tower: The Tesla Tower is amazing for area denial and crowd control. Place it strategically to zap any Illuminate that gets too close. It's especially useful for defending objectives or creating chokepoints. The Tesla Tower's sustained damage and ability to hit multiple targets make it a valuable asset in prolonged engagements. Its range and automatic targeting allow you to focus on other threats while the tower handles the smaller enemies, freeing you up to deal with the more dangerous Illuminate units.
A-Tier: Excellent Choices
These weapons are fantastic and will serve you well in most situations. While they might not be as overwhelmingly powerful as the S-Tier options, they still pack a punch and offer great utility. These are your bread-and-butter weapons, providing a reliable and effective means of dealing with the Illuminate. Versatile and dependable, these A-Tier weapons are essential for any well-rounded Helldiver loadout.
- EAT-17 (Expendable Anti-Tank): This is your go-to for dealing with heavily armored Illuminate units. It's a one-shot wonder, so make it count. Its high damage output and armor-piercing capabilities make it perfect for taking down Obelisks and other tough targets. Plus, it has a short cooldown, allowing you to quickly redeploy it when needed. This is especially useful in situations where you're facing multiple armored enemies and need to eliminate them quickly and efficiently. The EAT-17 is a reliable and cost-effective solution for dealing with heavy armor.
- Recoilless Rifle: Similar to the EAT-17, but with the added benefit of being reloadable. It requires a teammate to reload, but the sustained firepower is worth it. This allows for continuous damage output against armored targets. The Recoilless Rifle is particularly effective when coordinated with a teammate who can focus on reloading while you provide covering fire. This combination can make short work of even the toughest Illuminate defenses. Its sustained firepower and armor-piercing capabilities make it a valuable asset in prolonged engagements.
- Static Field Conductors: These are great for slowing down Illuminate advances and disrupting their teleportation. Place them strategically to create chokepoints and funnel enemies into kill zones. The Static Field Conductors are particularly effective against fast-moving Illuminate units, slowing them down and making them easier to target. This allows your team to focus fire and eliminate threats before they can close the distance. Their ability to disrupt enemy movement and create tactical advantages makes them a valuable addition to any Helldiver loadout.
B-Tier: Solid Performers
These weapons are decent and can be effective in certain situations, but they have limitations. You'll need to use them strategically to get the most out of them. While not as universally useful as the higher-tier options, these weapons can still contribute to your team's success with the right tactics and coordination. Situational awareness and smart deployment are key to maximizing the effectiveness of these B-Tier choices.
- Flamethrower: While not ideal for shielded enemies, the Flamethrower can be effective against unarmored Illuminate units. Use it to clear out groups of smaller enemies and create a wall of fire. The Flamethrower's sustained damage and area-of-effect make it a valuable tool for crowd control. However, it's important to be mindful of its limited range and vulnerability to shielded enemies. In the right situation, the Flamethrower can be a devastating weapon, but it requires careful positioning and tactical awareness.
- LMG (Light Machine Gun): The LMG can provide sustained fire against Illuminate units, but it lacks the armor penetration needed to take down heavily shielded enemies quickly. It's best used for suppressing fire and keeping enemies at bay. The LMG's high rate of fire and large magazine capacity make it effective for suppressing enemy fire and providing cover for your teammates. However, its limited armor penetration and accuracy make it less effective against heavily armored Illuminate units. The LMG is best used in conjunction with other weapons that can deal with armored threats.
- Incendiary Grenades: These can be useful for area denial and dealing damage over time. Throw them into choke points or areas where Illuminate units are likely to gather. Incendiary Grenades are particularly effective against unarmored Illuminate units, dealing damage over time and disrupting their movement. However, they are less effective against shielded enemies and can be difficult to aim accurately. Their area-of-effect damage and ability to create fire hazards make them a valuable tool for controlling the battlefield and disrupting enemy formations.
C-Tier: Use with Caution
These weapons are situational and generally less effective against the Illuminate. You're better off sticking with higher-tier options. These weapons often require specific circumstances or team compositions to be truly effective, and even then, their performance may be lackluster compared to higher-tier alternatives. Proceed with caution and be prepared to switch to a more reliable option if things get tough.
- Standard Grenades: While useful for clearing out groups of enemies, standard grenades don't offer the same utility as stun or incendiary grenades against the Illuminate. Their limited range and lack of special effects make them less effective against shielded enemies and teleporting units. While they can still be useful in certain situations, such as clearing out entrenched positions, there are generally better options available for dealing with the Illuminate threat.
- SMG (Submachine Gun): The SMG lacks the range and armor penetration needed to be truly effective against the Illuminate. It's best used in close-quarters combat, but the Illuminate prefer to keep their distance. The SMG's high rate of fire and mobility make it useful in close-quarters combat, but its limited range and armor penetration make it less effective against the Illuminate. They typically engage from a distance and utilize energy shields, making the SMG a less-than-ideal choice for dealing with them.
D-Tier: Avoid if Possible
These weapons are generally ineffective against the Illuminate and should be avoided if possible. They offer little to no advantage and will likely leave you struggling against these advanced enemies. These weapons are often outclassed by higher-tier alternatives in terms of damage, utility, and overall effectiveness. Unless you're deliberately challenging yourself, it's best to steer clear of these options when facing the Illuminate.
- Pistols: Pistols simply don't offer enough firepower or utility to be effective against the Illuminate. Their limited range, damage, and magazine capacity make them a poor choice for dealing with these advanced enemies. While they can be useful as a last resort, you're better off relying on your primary weapon and stratagems to deal with the Illuminate threat.
- Shotguns: Shotguns are effective at close range, but the Illuminate prefer to keep their distance. Their limited range and lack of armor penetration make them a poor choice for dealing with shielded enemies and teleporting units. While they can be useful in certain situations, such as clearing out small groups of enemies in tight corridors, there are generally better options available for dealing with the Illuminate.
Strategies and Tips for Illuminate Combat
- Use Cover: The Illuminate are accurate, so always use cover to protect yourself from their attacks.
- Flank: Try to flank the Illuminate to disrupt their formations and take them by surprise.
- Coordinate: Communicate with your team and coordinate your attacks to maximize your effectiveness.
- Prioritize Targets: Focus on taking out the most dangerous Illuminate units first, such as Obelisks and Council Members.
- Adapt: Be prepared to adapt your strategy based on the situation and the types of Illuminate you're facing.
Final Thoughts
Choosing the right weapons is crucial for success against the Illuminate. By understanding their strengths and weaknesses, and by selecting the appropriate gear, you can increase your chances of victory and bring freedom to the galaxy. Remember to adapt your loadout based on the mission and your team's composition. Good luck, Helldivers, and happy hunting!